This is a 'movement demo' for a project I'm working on, project titled LMV. I'm looking for feedback on how the movement feels- how do the jumps feel? Do you feel like you can control where you land? Do you feel like the game is ignoring your inputs ever?

Controls exist for both mouse + keyboard and for a game controller. When at a repair station (the brown circles with robotic arms) you can change what special equipment is equipped. The colors correlate to the different types of inputs (Special Action 1, Special Action 1 Held, Jump while in air, Special Action 2). Additionally, the player has a sword slash that allows the player to bounce on the 'thorns' that will damage the player (i.e. the pogo in Hollow Knight).

There is a Windows version of this demo (you can download below) which supports controllers. I don't believe the web version does. I can try and add Linux and Mac versions as well.

Controls:

ActionKeyboardController
JumpSpaceSouth button
Sword slashLeft Click
West button
Special Action 1Right Click Right Trigger
Special Action 2Left ShitLeft Trigger
Loadout MenuEOptions (small upper left button)
Pause MenuLeft CtrlShare (small upper right button)

I would really appreciate it if you would fill out this quick google form for me;
https://forms.gle/ysTK1DdvXynzqxQm9!

Thank you!

Updated 16 days ago
Published 22 days ago
StatusPrototype
PlatformsHTML5, Windows
AuthorJustARock
GenrePlatformer
Made withUnity
ContentNo generative AI was used

Download

Download
LMV2.exe 656 kB